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"independent gaming"


Inside the ÈËÆÞÓÕ»ó Summer GameJam, Hosted by Mark Chen '95

GameJammers test Joe Wasserman's econ-based barbershop game

Beginning August 1st, the small classroom in the Psychology building was transformed into a studio for aspiring ÈËÆÞÓÕ»ó student and alumni game developers. The conversion of the tiny classroom into a software and tabletop game studio is without a doubt more mental than physical— the room remains largely empty, added décor consisting only of a mini-fridge topped with a bag of pretzels, a couple of pizza boxes, an empty coffee cup, and a “to do” list scrawled on the white board.

            “Maybe I should have tried to decorate. Put up some posters or something.” Mark Chen '95, who instigated this summer’s GameJam (which is sponsored by The Center for Life Beyond ÈËÆÞÓÕ»ó and alumni & parent relations at ÈËÆÞÓÕ»ó with help from colleagues in computer user services and facilities), remarked sheepishly at one point.

            But the lack of anything in the studio other than some snacks to refuel simply demonstrates the nature and focus of the GameJam. Fancy equipment or a specialized, personalized location is unnecessary. All that is needed for a successful GameJam is contained within the participants themselves.

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